;-- general

[up_sect_firsta_sts_1]:up_sect_prop_durability_1

[up_sect_firstc_sts_1]:up_sect_prop_wound_5

[up_sect_firste_sts_1]:up_sect_prop_armor_5

[up_sect_firstf_sts_1]:up_sect_prop_wound_5


[up_sect_secona_sts_1]:up_sect_prop_weight_3

[up_sect_seconc_sts_1]:up_sect_prop_burn_10

[up_sect_second_sts_1]:up_sect_prop_shock_10

[up_sect_secone_sts_1]:up_sect_prop_chem_10

[up_sect_seconf_sts_1]:up_sect_prop_radiation_10


[up_sect_thirda_sts_1]:up_sect_prop_chem_5

[up_sect_thirdc_sts_1]:up_sect_prop_carryweight_10

[up_sect_thirdd_sts_1]:up_sect_prop_arty_1

[up_sect_thirde_sts_1]:up_sect_prop_arty_1


;-- NBC
[up_sect_fourta_sts_nbc_1]:up_sect_prop_radiation_5

[up_sect_fourtc_sts_nbc_1]:up_sect_prop_carryweight_5

;-- Proto
[up_sect_fourta_sts_proto_1]:up_sect_prop_arty_1

[up_sect_fourtc_sts_proto_1]:up_sect_prop_run_1



[up_firsta_sts_1]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_sts_1
section                 = up_sect_firsta_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_1_name
description             = st_up_durability_1_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2


[up_firstc_sts_1]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_sts_1
section                 = up_sect_firstc_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2


[up_firste_sts_1]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1


[up_firstf_sts_1]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_secona_sts_1]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_sts_1
section                 = up_sect_secona_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_seconc_sts_1]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_sts_1
section                 = up_sect_seconc_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_2_name
description             = st_up_burn_2_descr
icon                    = ui_inGame2_upgrade_outfit_burn_1


[up_second_sts_1]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_sts_1
section                 = up_sect_second_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_2_name
description             = st_up_shock_2_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1


[up_secone_sts_1]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_2_name
description             = st_up_chem_2_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_seconf_sts_1]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_2_name
description             = st_up_rad_2_descr
icon                    = ui_inGame2_upgrade_outfit_rad_1


[up_thirda_sts_1]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_sts_1
section                 = up_sect_thirda_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_thirdc_sts_1]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_sts_1
section                 = up_sect_thirdc_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_thirdd_sts_1]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_sts_1
section                 = up_sect_thirdd_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1


[up_thirde_sts_1]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_sts_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2

;-- NBC
[up_fourta_sts_nbc_1]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_sts_nbc_1
section                 = up_sect_fourta_sts_nbc_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1

[up_fourtc_sts_nbc_1]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_sts_nbc_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1

;-- Proto
[up_fourta_sts_proto_1]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_sts_proto_1
section                 = up_sect_fourta_sts_proto_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_3_name
description             = st_up_arty_3_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_fourtc_sts_proto_1]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_sts_proto_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_sprint

name                    = st_up_run_1_name
description             = st_up_run_1_descr
icon                    = ui_inGame2_upgrade_outfit_run_1


[up_gr_firstab_sts_1]
elements                = up_firsta_sts_1

[up_gr_firstcd_sts_1]
elements                = up_firstc_sts_1

[up_gr_firstef_sts_1]
elements                = up_firste_sts_1, up_firstf_sts_1

[up_gr_seconab_sts_1]
elements                = up_secona_sts_1

[up_gr_seconcd_sts_1]
elements                = up_seconc_sts_1, up_second_sts_1

[up_gr_seconef_sts_1]
elements                = up_secone_sts_1, up_seconf_sts_1

[up_gr_thirdab_sts_1]
elements                = up_thirda_sts_1

[up_gr_thirdcd_sts_1]
elements                = up_thirdc_sts_1, up_thirdd_sts_1

[up_gr_thirdef_sts_1]
elements                = up_thirde_sts_1

;-- NBC
[up_gr_fourtab_sts_nbc_1]
elements                = up_fourta_sts_nbc_1

[up_gr_fourtcd_sts_nbc_1]
elements                = up_fourtc_sts_nbc_1

;-- Proto
[up_gr_fourtab_sts_proto_1]
elements                = up_fourta_sts_proto_1

[up_gr_fourtcd_sts_proto_1]
elements                = up_fourtc_sts_proto_1